Broke and trying to fix the collisions and spacing between player character and enemy. Half motivated by wanting to give the player a body so the spacing of an item held and how it interacts with the enemy looks and makes sense.
Effectively a mess at the moment - getting tedious to troubleshoot multiple volume component overlap collisions.
UE5 First person dishonored-like stealth navigation and combat.
Round out basic mechanics and systems to then build a robust and polished level design to play around it.