BRENNAN JAMES SEGARRA
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Gutter Dev Log

More mantle

5/17/2023

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  • Several more hours, maybe in one night maybe across a few.
  • Made the mantle more accurate and robust (I think).
    • Added more raycasts and variable pull up "animations" depending on how high the climb and if player is in the air or not. (Quick, Normal, Slow)
    • Made the unreal gun a knife to pick up.
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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    September 2023
    June 2023
    May 2023

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