Professional Work
LEVEL DESIGNER ~ 2022-2023
SILENT HILL: Ascension follows multiple main characters from locations around the world as they confront the horrors that they have unknowingly unleashed upon their communities.
Trailer |
LEVEL DESIGNER ~ 2019-2021 ~ PC, Xbox, Playstation
Competitive First-Person Shooter played with turn based tactics. Time loop game mechanics let one player to control their whole entire team spanned across multiple rounds of play.
Showcase of Lemnis Gate Level Design. |
XCOM: Chimera Squad - Firaxis GamesLEVEL DESIGN INTERN ~ 2018-2019 ~ PC
All-new story and turn-based tactical combat experience in the XCOM universe.
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LEVEL DESIGN INTERN ~ 2018 ~ PC
XCOM 2 DLC collection of new game modes, maps, weapons, armors, Photobooth options, and more that honors the legacy of the XCOM series.
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Personal Project
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Gaze: Horror PrototypeSYSTEMS DESIGN - UNREAL - 2019
Horror walking simulator prototype I'm working on in my spare time.
Primarily to keep my fingers in Unreal and test design ideas as a personal passion project. |
Dissonance VRLEAD DESIGNER - PC - 2017
Senior Capstone project I headed as design and production Lead.
Virtual reality narrative-puzzle game about exploring a family's living space throughout time. |