BRENNAN JAMES SEGARRA
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One-Gun

Picture
GAME DESIGNER - PC - 2016
Junior year Production || project. I worked as a gameplay, enemy, and level designer.

First person PvE shooter about manipulating your gun stats while fighting off hunting robots.

A single player first person shooter in which the player uses one gun with modifiable attributes.

The player is able to allocate points from a pool of energy into the stats of the weapon during combat. The one-gun, along with fast character mobility, allows the player to feel out their capabilities and then explore play-style choices at their own pace through a variety of distinct enemy and level designs. The player is made to feel powerful, but not invincible, and is required to make effective use of their weapon based on the situation to avoid death.

Download Site: ​ https://teamonegun.itch.io/one-gun

One-Gun

ROLE
– Enemy & Encounter, Level Design 
– Ability Design
– Player/Enemy Balance

– Project Manager

DEVELOPMENT PERIOD
January 2016 – April 2016

ENGINE
Unity 5
​
TEAM SIZE - 9
  • 3 Designers
    • Myself
    • David Durmazolu
    • Luca Hibbard-Curto
  • 3 Programmers
    • Gillian Popson
    • John William Kazanecki
    • Nick Fiegel
  • 2 Artists
    • Brian Hahn
    • Aaron Higgin
  • 1 Producer
    • Ben Powell-Francis
​

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