One-Gun


A single player first person shooter in which the player uses one gun with modifiable attributes.

The player is able to allocate points from a pool of energy (“gun juice”) into the stats of the weapon during combat. The one-gun, along with fast character mobility, allows the player to feel out their capabilities and then explore play-style choices at their own pace through a variety of distinct enemy and level designs. The player is made to feel powerful, but not invincible, and is required to make effective use of their weapon based on the situation to avoid death.

Project Details

ROLE

Enemy & Encounter/Level Design
Player Ability Design

Game Balance
Project Manager

DEVELOPMENT PERIOD

January 2016 – April 2016

ENGINE

Unity 5

TEAM SIZE

9

  • 3 Designers
  • 3 Programmers
    • Gillian Popson
    • John William Kazanecki
    • Nick Fiegel
  • 2 Artists
  • 1 Producer
    • Ben Powell-Francis

Download Site

https://teamonegun.itch.io/one-gun