BRENNAN JAMES SEGARRA
  • Projects
  • About
  • Dev Blog

Gutter Dev Log

Back to Refactoring

3/19/2025

 
  • Several hours of work each night for three nights last week
  • Its almost been a year, worked on a LOT of Godot projects in the mean time. Some posted progress on youtube, some not. Also a game jam! Decided to come back to Gutter and scale back a lot of my headier game design ideas and refactor to make basic systems cleaner and ideally pivot back into LD again soon after hitting a basic gameplay system core loop benchmark.
  • Replaced wonky "OtherWorldly Perception" respawn system with a basic opt-in checkpoint respawn. 
  • Dug into interact / item interaction system, gutted, and replaced with blueprints now utilizing an interface based system. While slowly replacing previous BP objects with new versions coded to use the interface across them all.
  • Started with Door, then spent a lot of time getting the Knife->Dagger to work in all the basic ways I'd like without bugging out.
  • Also I made a basic detection of if the player is "falling" to make a sound on impact that will alert enemies.

    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

Home

About

Services

Menu

Contact

Copyright © 2015
  • Projects
  • About
  • Dev Blog