BRENNAN JAMES SEGARRA
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Gutter Dev Log

Back to Fussing Around

9/14/2023

 
  • 2.5 hours
  • Been a minute - told myself to disconnect all the inventory function so I can ignore it for now. Instead spent too long trying to troubleshoot why the UI Icons keep allowing to fill multiple slots despite only holding one item. Didn't figure it out... wasnt worth me nuking the night without at least one combats worth of Baldurs Gate 3 lol.
  • Briskly venting my frustrating with friends had me say out loud I should flowchart my contextual interactions so as to not be confused TOO easily when rereading old code and trying to distinguish between what's just noodley code and whats actually broken. So threw this together before sleeping...
Picture
Picture
I wonder if it'll ever change....

...or if Ill actually drop this inv and work on something more productive


Comments are closed.

    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    May 2025
    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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