BRENNAN JAMES SEGARRA
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Gutter Dev Log

Click or Hold Logic

6/8/2023

 
  • An hour
  • Logic for distinguishing between a left and right mouse click versus holding to eventually connect to different contextual functions.
  • Example: a right click stores a held item (deletes it at the moment) where holding right for a second will open the inv UI and then letting go with close it.

Comments are closed.

    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    May 2025
    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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