BRENNAN JAMES SEGARRA
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Gutter Dev Log

Concept Sketch and Blocking

6/13/2024

 
  • 3 hours roughly
  • Took some notes on the rough ideas for points of interest and / or the intent of different areas which would make up the map. Then ended up trying to do a basic sketch of the different areas and general placements of those potential PoIs. As usual, I definitely took too much time in paint making said sketch.
  • That said I think its a moderately detailed jumping off point for the proper first draft for a blocky. Also drew some lines it indicate potential options for player paths and draw out my intended elevation changes for the level foundations. As well I made a bit of progress on setting said foundations in the block out. Ideally will focus just on blocking next time and will have a first draft I can then test and iterate on from a 3D playable and not a 2D sketch.
Picture
Picture

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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    May 2025
    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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