BRENNAN JAMES SEGARRA
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Gutter Dev Log

Crouch Knife

5/17/2023

 
  • Intended for an hour, ended up being almost two.
  • Threw a box collider on the enemies back and added logic to detect when the player is currently behind an enemy. Intended for eventual stealth take-downs.
  • Figured out how to reference the Knife BP the player picks up, and threw on a timeline lerp animation transition between holding it upright while standing and flipped downward while crouched. 

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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    May 2025
    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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