BRENNAN JAMES SEGARRA
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Gutter Dev Log

LD Block Toggle Scripting

10/24/2023

 
  • like 2.5 hours I think
  • Did some baby LD noodling by making an interior with a door and window in the metric level yesterday. Satisfying but climbing up and down it didn't feel like gameplay without enemies/stealth, and sadly I'm a little fearful for my motivation if I dick around in scripting AI right now.
  • So my shower thoughts told me to implement a high story concept in-world Gutter system, "Otherworldly Perception" (OWP). Which essentially is just the dynamic LD of the clockwork mansion or time travel levels of DH2, but way less complicated. Its a system to toggle different environment assets in and out of existence (visibility and collision).
  • There's probably way more gameplay-feel changes that would come with this, but for now I prototyped just the function to tag actors in a level and then with Level Blueprint scripts can toggle them in and out of "existence" yay.
  • Also Weebly was broken and not loading last night so I typed this now and will just post tomorrow when it's hopefully not broken.

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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    May 2025
    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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