BRENNAN JAMES SEGARRA
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Gutter Dev Log

Pick up and Use through Dispatchers

6/5/2023

 
  • 2 Hours
  • Dug into trying to understand event dispatchers so I could use them for contextual item use.
    • Successfully set up logic for grabbing the knife with my select system and "storing" (deleting atm) it with said dispatchers - but haven't connected exactly how to separate the pick up dispatch from every other instance of said item. (Right now grabbing one knife, grabs all of them)
  • I'm sure I'll work it out when less tired, just hoping it'll be more elegant of a solution than checking every individual item tag every time.

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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    May 2025
    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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