BRENNAN JAMES SEGARRA
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Gutter Dev Log

Stealth Kill and Alert

5/24/2023

 
  • 1.5 hours
  • Already had a death state on the enemy (kill collision and rotate/locate face down onto the ground) and so just needed to link a slash while "behind" to instantly kill. Extremely basic but still satisfying. Though reminded me this should only be possible when unnoticed or not doing alert state for the enemy
  • Tossed an integer on the enemy that is cast to and searched for before "isBehind" is decided for the player. Then prompting me to want to toss a trigger collision cone mesh on the enemy's face and set a very basic alert functionality. Max alert when seen, and then a looping timer when not seen to count down the 3 other alert levels before hitting zero. 

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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    May 2025
    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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