Professional Work
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LEVEL DESIGNER ~ 2024-Current
Next iteration of the AAA single player first person shooter franchise.
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LEVEL DESIGNER ~ 2022-2023
SILENT HILL: Ascension follows multiple main characters from locations around the world as they confront the horrors that they have unknowingly unleashed upon their communities.
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LEVEL DESIGNER ~ 2019-2021 ~ PC, Xbox, Playstation
Competitive First-Person Shooter played with turn based tactics. Time loop game mechanics let one player to control their whole entire team spanned across multiple rounds of play.
Showcase of Lemnis Gate Level Design. |
XCOM: Chimera Squad - Firaxis GamesLEVEL DESIGN INTERN ~ 2018-2019 ~ PC
All-new story and turn-based tactical combat experience in the XCOM universe.
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LEVEL DESIGN INTERN ~ 2018 ~ PC
XCOM 2 DLC collection of new game modes, maps, weapons, armors, Photobooth options, and more that honors the legacy of the XCOM series.
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Game Jams
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Vyperloop:
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Outlive Them All:
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Long Forgotten:
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Ichor: Pirate Jam - Jan 2024Design / Art / Programming - Godot - 2024
Theme: ITS SPREADS
Tile-based Survival Horror Sokoban-lite First ever game jam, developed solo across two weeks. Done with the intent to better learn Godot scripting and do my best to complete a project within this short span of time Itch.io Page and Dev Video Playlist |
Dissonance VRLEAD DESIGNER - PC - 2017
Senior Capstone project I headed as design and production Lead.
Virtual reality narrative-puzzle game about exploring a family's living space throughout time. |