BRENNAN JAMES SEGARRA
  • Projects
  • About
  • Dev Blog

Brennan James Segarra

Game Dev


​Professional Work


Picture
Unannounced Far Cry​ - Ubisoft Montreal
​LEVEL DESIGNER ~ 2024-Current
Next iteration of the AAA single player first person shooter franchise. 

Picture
Silent Hill: Ascension - Behaviour Interactive
​LEVEL DESIGNER ~ 2022-2023 
SILENT HILL: Ascension follows multiple main characters from locations around the world as they confront the horrors that they have unknowingly unleashed upon their communities.

Trailer


Picture
Lemnis Gate - Ratloop Games Canada
​LEVEL DESIGNER ~ 2019-2021 ~ PC, Xbox, Playstation  
Competitive First-Person Shooter played with turn based tactics. Time loop game mechanics let one player to control their whole entire team spanned across multiple rounds of play.

Showcase of Lemnis Gate Level Design.

Firaxis Games

XCOM: Chimera Squad - Firaxis Games

​LEVEL DESIGN INTERN ~ 2018-2019 ~ PC
All-new story and turn-based tactical combat experience in the XCOM universe.​ 

Picture
XCOM 2: Tactical Legacy Pack - Firaxis Games
​LEVEL DESIGN INTERN ~ 2018 ~ PC
XCOM 2 DLC collection of new game modes, maps, weapons, armors, Photobooth options, and more that honors the legacy of the XCOM series.

Personal Projects


Gutter: FPS Prototype

Systems & Level Design - UNREAL - 2023-24
First person stealth prototype I'm working on in my spare time.

Scripting basic gameplay systems with the goal of eventually practicing level design and making a decent stand-alone portfolio piece.

Dev Log of each hour I've worked on Gutter so far.

Nameless: Story Prototype

Narrative & Systems Design - GODOT - 2024
Top-down 2D branching narrative prototype I'm working on in my spare time.

Scripting basic interactions systems while using the Dialogue Manager Add-on to then write character dialogue. Goal being to practice Godot dev as well as my own writing.

Dev Log of each hour I've worked on Nameless.

Gaze: Horror Prototype

Systems Design - UNREAL - 2019
Horror walking simulator prototype I worked on in my spare time.

Primarily to keep my fingers in Unreal and test design ideas as a personal passion project.

Game Jams


Long Forgotten:
Pirate Jam - Jan 2025

Design / Programming - Godot - 2025
Theme: YOU ARE THE WEAPON

Idle-lite Rogue-lite Dungeon Crawler


Developed in collaboration with a programmer friend across two weeks.


Itch.io Page and Dev Video Playlist

Ichor: Pirate Jam - Jan 2024

Design / Art / Programming - Godot - 2024
Theme: ITS SPREADS

Tile-based Survival Horror Sokoban-lite


First ever game jam, developed solo across two weeks. Done with the intent to better learn Godot scripting and do my best to complete a project within this short span of time

Itch.io Page and Dev Video Playlist

Student Project

Picture

Picture

Dissonance VR

LEAD DESIGNER - PC - 2017
Senior Capstone project I headed as design and production Lead. 

Virtual reality narrative-puzzle game about exploring a family's living space throughout time.

Contact Me​

Home

About

Services

Menu

Contact

Copyright © 2015
  • Projects
  • About
  • Dev Blog