BRENNAN JAMES SEGARRA
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Personal Projects


Gutter: FPS Prototype

Systems & Level Design - UNREAL - 2023-24
First person stealth prototype I'm working on in my spare time.

Scripting basic gameplay systems with the goal of eventually practicing level design and making a decent stand-alone portfolio piece.

Dev Log of each hour I've worked on Gutter so far.

Nameless: Story Prototype

Narrative & Systems Design - GODOT - 2024
Top-down 2D branching narrative prototype I'm working on in my spare time.

Scripting basic interactions systems while using the Dialogue Manager Add-on to then write character dialogue. Goal being to practice Godot dev as well as my own writing.

Dev Log of each hour I've worked on Nameless.

Gaze: Horror Prototype

Systems Design - UNREAL - 2019
Horror walking simulator prototype I worked on in my spare time.

Primarily to keep my fingers in Unreal and test design ideas as a personal passion project.

FPS Level Test

LEVEL DESIGN - UNREAL - 2018
3D Level I built in Unreal for a job application's design test.

Template mechanics and assets were provided for me to block out into three specifically sized spaces, forming the overall level.

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