Had the dumb thought of "Let me make a basic enemy collide with player to damage and then red UI feedback" before playing some video games tonight. Made the collision and then figured there should be a basic "walk to player function".
Implemented a basic walk-to-player function within like 30 minutes of the first youtube tuto I found. Though because its brushed against Behavior Trees (something Ive always known I needed to learn), I clicked on this video and got sucked into actually trying to learn while also building a more robust AI for my enemy.... Got about halfway through before catching on not knowing what the Enum variable was (which I figured out?), but then getting lost in an information gap with the video skipping through steps with C U T S. Just show me how you did each step please T.T Maybe I could figure it out if it wasnt so late. Maybe Ill ask programmer friends tomorrow or just delete half of it and use what I got working (likely more than I needed anyway). RIP playing video games, yay micro incremental learning.
UE5 First person dishonored-like stealth navigation and combat.
Round out basic mechanics and systems to then build a robust and polished level design to play around it.