Mucked around with all inv and inv UI systems to fix baby bugs but also update function to quick take out as well as store. Didn't finish that. Also added an "empty" icon and frame for inv slot UI. They look okay but also bad. Inching towards more function but also too tired for too many good fixes.
Why am I making an Inventory system dang it. I should actually design doc the flow states for this before smacking my head against more tired code b4 cut/flip the table for less systems and more LD.
UE5 First person dishonored-like stealth navigation and combat.
Round out basic mechanics and systems to then build a robust and polished level design to play around it.