BRENNAN JAMES SEGARRA
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Gutter Dev Log

Item Selection

6/4/2023

 
  • 3 Hours
  • Set up the basics of a system for detecting nearby objects tagged as "Item" and then highlighting the nearest of them to where the first person camera is "looking" by moving a point light and toggling it visible.
    • Meant to eventually function as an intuitive process for selecting amongst a variety of nearby items to pick-up and then use or store in the inventory bar.

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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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