BRENNAN JAMES SEGARRA
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Gutter Dev Log

UI Inv Basics

6/12/2023

 
  • Hour and a half
  • Started the basic logic within the UI to accept a separate numbers to identify the Inventory Slot and an Item ID. Thus to dynamically change the correct slot to the correct icon whenever a particular item is stored.

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    Pitch

    ​UE5 First person dishonored-like stealth navigation and combat.

    Goal

    Round out basic mechanics and systems to then build a robust and polished level design to play around it.

    Timeline

    March 2025
    June 2024
    November 2023
    October 2023
    September 2023
    June 2023
    May 2023

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