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- An hour and a half yesterday night + some other unknown amount of hours some day last week - Made a Streetlight BP, because I wanted to start making a number of "blockout prefabs" to better dress the LD as placeholders for proper assets (better visualize the intended context of the environment). In addition to THIS specifically being a test to turn something on and off with the Switch BP. - Added Signal and Receiver interfaces to attach to any BP objects like the Switch and Streetlight objects. So I can systemically link them and then be able to modularly assign them as a level designer. This along with my "Interactable" interface being usable with the item selection system, will fill the LD with more LD object-based interactivity possibilities.
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PitchUE5 First person dishonored-like stealth navigation and combat.
GoalRound out basic mechanics and systems to then build a robust and polished level design to play around it. Timeline
May 2025
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