BRENNAN JAMES SEGARRA
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Nameless Dev Log

Added Walls & Doors

5/14/2024

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  • 3 hours or so
  • Added some basic wall sprites to show the intended perspective and then used my Interactable and Talkable components on a new door object so it'd detect and show feedback when interactable. Then just called for a level transition instead of starting a dialogue. Also LeVeL dEsIgN. Added an interior level with a blue NPC, who doesnt enjoy being intruded on. 
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    Pitch

    Top-Down 
    Dialogue Heavy 
    Branching Narrative
    Mini-RPG in Godot
    ​ 2D

    Goal

    - Learn Godot.
    - Build a framework for 2D top-down walking sim.
    - Build dialogue systems and a reactive branching narrative.
    ​- Use as an exercise for writing skills


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