BRENNAN JAMES SEGARRA
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Messing with UI "Themes"

5/21/2024

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  • An hour or two last week
  • Dug into the theme system used for Godot's UI. In particular using the preset options within the dialogue manager add-on. Changing the colors of text, panels, buttons, and moving around the player choice options slightly. I expect this to require a lot of iteration eventually. Partially because I don't want the entire thing to be this brown. Though also just because 90% of the interactions will be dialogue and text choices so it will need to feel natural and unobtrusive to read and click through. Especially if / when I end up writing too much text for each option.
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    Pitch

    Top-Down 
    Dialogue Heavy 
    Branching Narrative
    Mini-RPG in Godot
    ​ 2D

    Goal

    - Learn Godot.
    - Build a framework for 2D top-down walking sim.
    - Build dialogue systems and a reactive branching narrative.
    ​- Use as an exercise for writing skills


    Archives

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