BRENNAN JAMES SEGARRA
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Nameless Dev Log

Reorienting with Tutorials

2/20/2024

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  • Several hours on and off because distractions
  • ​Opened a new project with the expectation of looking up some project structuring advice from YouTube tutorials (since I had a few small issues with that during the game jam) and ended up falling down a rabbit hole of tons of different Godot tutorials again. Partially scene hierarchy and file organization structure, but also some dialogue systems and plugins that I may or may not end up using, depending on if I'll be able to grok onto them well enough.
  • I did learn about Autoloading a Global script with global variables so that should be pretty useful - especially I imagine for eventual saving and loading and a large priority for this project being branching paths.
  • Ideally next time I'll actually do something in-engine though lol, at least some basic movement. 
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    Pitch

    Top-Down 
    Dialogue Heavy 
    Branching Narrative
    Mini-RPG in Godot
    ​ 2D

    Goal

    - Learn Godot.
    - Build a framework for 2D top-down walking sim.
    - Build dialogue systems and a reactive branching narrative.
    ​- Use as an exercise for writing skills


    Archives

    May 2024
    February 2024

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