BRENNAN JAMES SEGARRA
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Nameless Dev Log

Walls and New NPC

5/13/2024

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  • Like 30 minutes yesterday
  • Added some fast, dirty, and ugly walls just to see that I could. Simply sprite and wall collision. Plus added another NPC to the scene and changed my dynamic variables of the label text and modulate color PLUS added a new dialogue file - all to effectively show I could do so quickly and easily. Which I could thankfully :D
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    Pitch

    Top-Down 
    Dialogue Heavy 
    Branching Narrative
    Mini-RPG in Godot
    ​ 2D

    Goal

    - Learn Godot.
    - Build a framework for 2D top-down walking sim.
    - Build dialogue systems and a reactive branching narrative.
    ​- Use as an exercise for writing skills


    Archives

    May 2024
    February 2024

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